I have come across some interesting articles about board games lately. This one explores the history of how game goals changed from morals and virtue to the selfish and cunning aim to win with piles of money. And this about politically incorrect and distasteful games to avoid.
SchilMil Games has been taking up a fair bit of time. We have been keeping two copies of Komodo and three of Raid the Pantry circulating amongst blind testers and also in the last fortnight have started development of a game with a cargo shipping theme called Manifest. The mechanics and most of the rules of this game came to me during a night of fitful sleep. I woke at 7am and spent an hour writing it all down. My business partner Julia (Schil) has also hit inspiration with squirrels and nuts.
No ideas yet for a Dylan related game. May happen though.
The Rugby World Cup is still on here, with a few days to go until the final between France and the All Blacks. Quite a nice festival atmosphere in the city. Since watching a few matches I think I may be starting to understand the rules of the game but one thing that is a mystery is why there aren't deaths in every match, its pretty brutal.
Digging holes, filling them in again
10 hours ago